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Writer's pictureConor Gillingham

Animal Crossing: New Horizons

Nintendo recently came out with Animal Crossing New Horizons and everybody so far loves it. However, as fun as it is to play, it has many downsides.

As fresh and exciting as it is early on, it gets very repetitive quickly. After you get every item, there isn’t that much to do aside from looking for animals to donate or looking for items to sell. One of the more fun tasks can be expanding your house if the game didn’t make cost as expensive each time. Even museum tasks get repetitive because you run out of animals to donate really quickly and you're forced to wait for a new season before you can find new animals.

It’s even less helpful than the in-game days are the same as our own, making no way to skip from day to night or change the seasons. The game forces you to wait until a new season begins in real-time before you get anything new which makes the game less fun once you’ve got all the bugs and fish you could’ve gotten for that season.

One of the biggest problems of the game however are the old mechanics it uses. Unlike Link from Zelda who can pretty much carry anything, Villager in Animal Crossing can’t carry that many things at once. It may seem reasonable at first but it becomes really annoying when fishing or catching bugs. The inventory feels even more cramped when it becomes clear that you can’t stack animals like fish and butterflies. That may seem like a small detail but it becomes very big when 90% of your time in-game involves fishing or butterfly catching.

At first glance Animal Crossing many seem like a really fun game to play, but after a while, the game becomes very repetitive and annoying.


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